EA Responds to Star Wars Battlefront II's Hero Unlock Estimates

EA Responds to Star Wars Battlefront II's Hero Unlock Estimates

There's a lot of good and bad hype surrounding the upcoming Star Wars Battlefront II, but that's not stopping it from being on its way and many being incredibly excited and what changes EA has made since the previous installment. The players are expected to spend 60,000 Credits (in-game currency) to unlock a single character. Unless you buy your progression, you're going to be in for those 40 hours for just one character.

Some users have estimated that it could take roughly 40 hours of playtime to unlock the likes of Darth Vader and Luke Skywalker without the use of microtransactions.

The issue is a play mechanic called 'loot crates.' They're unpopular, especially among core players, but they're immensely profitable and are becoming more and more common in today's games. The post explained that the intent was to "provide players with a sense of pride and accomplishment for unlocking different heroes".

The post was flooded with downvotes and negative responses from gamers who say they simply don't have time for all of that.

"Right? Over a freakin video game". I made a tweet about a general thing and people claim I am speaking about my games community complaints. "There is no freaking pride or sense of accomplishment in this". As reported by CNBC, investors are expecting the same level of engagement, or better, with Star Wars microtransactions as the Federation Internationale de Football Association games have shown.

Martin O'Neill wants Ireland to draw on past experiences
Offensively it wasn't that strong. "I hope they come up a little bit longer away from their own goal. I'm actually quite surprised by Denmark being odds-on for this first leg.

Without context, however, the "constant adjustments" named here signal the conscious decision to lock certain heroes behind tens of hours worth of gameplay in order to incentivize players to pay money to speed up the process. Still, it feels like something insidious is at play here.

While purchasing crystals and crates won't unlock the heroes themselves, doing so can allow players to accumulate credits at a faster rate.

Recent concerns regarding Battlefront 2's progression system came from how players could surpass other players in power with in-game purchases. This includes online multiplayer and three campaign missions. Sound design is predictably top notch, with punchy, authentic blaster noises and film-accurate scores that make it easy to get lost in the action.

Star Wars: Battlefront 2 will be released on 17 November for PS4, Xbox One and PC. Here's hoping we can focus on the joy of battling Stormtroopers, and not the dread of battling a busted progression system. Our advice? Wait a few days to see how EA handles this character-unlock mess before you invest.

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