SpecialEffect collaborate in development of new Xbox Adaptive Controller

SpecialEffect collaborate in development of new Xbox Adaptive Controller

Recently, Microsoft revealed the new Xbox Adaptive Controller.

"Creating complex game control setups for people with severe disabilities takes time, care and specialist expertise", said Dr Donegan.

This is pretty impressive - Microsoft's just announced a neat new controller created to help gamers with limited mobility to play games with greater ease.

The announcement of the Xbox Adaptive Controller sees Microsoft take the lead ahead of other platform-holders as far as accessibility is concerned.

The Xbox Adaptive Controller is the result of several years work and Microsoft worked with a range of organisations including The AbleGamers Charity, The Cerebral Palsy Foundation, SpecialEffect, Warfighter Engaged and Craig Hospital to create it. Third-party manufacturers have been brought on board to provide external input devices to use alongside the Adaptive Controller.

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The Xbox Adaptive Controller is just one example of Microsoft's commitment to accessibility and Inclusive Design and Microsoft's mission statement to "empower every person and every organization on the planet to achieve more".

By 2017 it was clear that there was a need for the company to make a physical device with accessibility in mind. Microsoft is calling it the Xbox Adaptive Controller and it will help people with disabilities play games on Xbox.

The device has been developed as a collaborative effort alongside various gaming charities, including SpecialEffect, an organisation that catres to helping those with disabilities enjoy video games. "Button, thumbstick, and trigger inputs are controlled with assistive devices (sold separately) connected through 3.5mm jacks and USB ports".

The Adaptive Controller isn't available for sale just yet, but the official Microsoft store page is already up, and you can keep track of it here. They can be reprogrammed to act as any of the standard controller's button inputs via the Xbox Accessories app. The goal of these ports is that the devices that mimic those button functions can be plugged in and used as a traditional controller.

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