Nintendo Switch Skyrim Mod Support Not Planned: Bethesda

Nintendo Switch Skyrim Mod Support Not Planned: Bethesda

He acknowledged that the support hasn't really been up to snuff: "Skyrim Switch has a big community that we haven't supported the way we'd like". Eurogamer followed up on this statement to find out exactly what was meant, and Howard's response wasn't exactly reassuring. "We would love to see it happen but it's not something we're actively doing". Howard clarified that they would love to eventually see mods on the Switch, but now, that's not something the company is actively doing. Hopefully Bethesda titles continue to perform well on Switch in the future, prompting them to invest more in developing for the platform.

The Creation Club launched for Fallout 4 in September 2017 and Skyrim a couple months later.

Todd Howard is aware there's still work to do.

The primary reasoning behind a lack of action over mod support for Skyrim Switch is that the team Bethesda has put in charge of Switch development is focusing on other projects, primarily Fallout Shelter.

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He further added, "We are still pushing on making that easily available to everybody, it definitely becomes this long-tail life of our games but if you look at the raw numbers it's still not as great as we'd like - the people who are consuming the mods".

And besides! If it all goes to hell, I'm sure we'll get a standard sequel next time around. Remember their Fallout 76 Service Based Model? Do you think Bethesda is serious about still doing traditional single-player RPGs? And there are no plans to bring it to the Nintendo Switch at this juncture.

Creation Club is Bethesda's recent answer to the question of mod support on consoles, though it's a relatively new feature and one that's had a bumpy road so far. Nonetheless, when it finally did arrive, Skyrim fit Switch as we'd hoped, and the ability to play on trains and planes and the toilet, was delightful.

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